The reason for this is our need for more vertical granularity in the levels, but this is an arbitrary aesthetic distinction (the height represented by each voxel could just as easily have been twice as large). The Forge Arena - the purple bits represent floor grates and mounted pipes through which fire and/or steam can shoot out.Įach cell in the editor is treated as a voxel with six possible faces, although it's not a perfect cube as a cell's height is visually half of its width/length.
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